Mono White Control

Decks that have repeatedly shown results in Overextended events are discussed here!

Posts: 7
Joined: Wed Jun 29, 2011 7:20 pm
PostPosted: Sun Jul 03, 2011 9:53 am
I recently made top 8 at an Overextended tournament with the following list:

// Lands - 23
4 Scrying Sheets
4 Mutavault
15 Snow-Covered Plains

// CA Generating, Stalling, Resilient Win-Cons - 8
3 Elspeth, Knight-Errant
4 Eternal Dragon
1 Decree of Justice (a singleton has been pretty useful; against opposing dedicated control decks, it is the game-ending silver-bullet that you'll eventually draw).

// Chant-Lock - 8
4 Isochron Scepter (obviously, PtE and Condemn can get imprinted as well)
4 Orim's Chant (also allows you to Chant-walk them or force a spell through permission or used as counterbait)

// 1-for-1 Board Control - 12
4 Oblivion Ring
4 Path to Exile
4 Condemn

// X-for-1 Package - 9
3 Austere Command (wrecks their board without wrecking yours)
3 Wrath of God
3 Pulse of the Fields (pwns decks relying upon Burn, and forces overextension to make Sweepers very effective X-for-1's; you don't worry so much about taking damage early in the game, as you can pulse it back later, allowing you to make optimal plays without as much risk)

// Sideboard
SB: 1 Decree of Justice
SB: 4 Mental Misstep
SB: 3 Ray of Distortion
SB: 3 Relic of Progenitus
SB: 4 Pithing Needle

Those fairly familiar with Legacy will probably think of it as a port of Quinn, abusing the snow-engine. The port loses the E-tutor engine, a few silver-bullets, Painter combo, SDT, and Maze of Ith/Kor Haven (often important for forcing overextension into sweepers), however, it retains a classic MWC structure, while also keeping Chant-lock.

It's combo match is not great. Although, Chant-lock is always a real threat to almost any deck, including most combo decks. Well timed Chants and MM's can go a long way, in my experience. MWC prefers to battle decks which win with regular creatures.

Most aggro and aggro control decks and some creature-based combo decks are what this deck is metagamed to answer. You'll find that many opposing control decks will struggle to find a way to win, as the deck is so removal heavy that they can't keep a win condition on the board -- conversely, our win conditions are often more resilient (while also facing less removal), allowing us to overcome their control.



peace,
4eak

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